In this session Matt will take you through a number of fluid simulation methods in Notch using particles, fields and level sets. Learn how to create smoke & liquid effects, which method to use for which effect, how to control the simulations and tune them for the best possible real-time performance.
17 January 2019
Matt is based in London, UK and is the founder of Notch, the real-time graphics & VFX tool used by many of the world's biggest brands, touring shows, live events, broadcast productions and experiences.
For the past 20 years, Matt has worked at the forefront of realtime graphics development and is a prominent figure in the demoscene graphics subculture, with numerous awards to his credit.