Let's Get Physically Based Rendering: Understanding Materials in Notch

Overview

Speaker:

Will Smith

Get your materials right and your scene just sings. In this session, Will will be taking a deep dive into the world of materials. As well as showing you how to master the settings and nodes in Notch, he’ll be presenting best practices for working with third-party packages.

Details

Date:

18 January 2019

Location:

Innovation Lab

Time:

10:00

Duration:

45 minutes

Will Smith

Will Smith is a product specialist at Notch. Before joining Notch, Will founded 4 Point Studios, a company focused on photorealistic 3D rendering of architectural projects using the Unreal Game Engine. During his time at 4 Point Studios, he took traditional architectural plans and turned them into virtual buildings that could be explored on mobile hardware.

Prior to this, he built his reputation as an accomplished lead environment artist in the games industry working on several award-winning AAA titles, including the Batman: Arkham trilogy of games.

Let's Get Physically Based Rendering: Understanding Materials in Notch

More NotchCon sessions