Keeping it real(time) - Achieving High Quality Lighting in a Real-time Environment

Overview

Speaker:

Will Smith

Sometimes, quality vs speed is not a direct trade off on a slider. Sometimes it's actually about really good know-how. In this session, you will learn the skills and techniques to really push the envelope of what is possible in real-time, while keeping a flexible creative workflow. Topics such as: when and how to bake. How to optimise lighting to get the best bang for your cycles and much more. Don’t miss this session.

Details

Date:

17 January 2019

Location:

Centre Stage

Time:

16:00

Duration:

45 minutes

Will Smith

Will Smith is a product specialist at Notch. Before joining Notch, Will founded 4 Point Studios, a company focused on photorealistic 3D rendering of architectural projects using the Unreal Game Engine. During his time at 4 Point Studios, he took traditional architectural plans and turned them into virtual buildings that could be explored on mobile hardware.

Prior to this, he built his reputation as an accomplished lead environment artist in the games industry working on several award-winning AAA titles, including the Batman: Arkham trilogy of games.

Keeping it real(time) - Achieving High Quality Lighting in a Real-time Environment

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